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If a lantern lit - the laser is activated. ![]() The lake's water corresponds to island's shore and the wet shore (rocks) near the lake correspond to island's water in-between shore (where tree houses and shipwreck is located) actually you can see the shipwreck in the lake as a piece of metal also you can see a woman statue, which correspond to the statue on the mountain. All parts of the lake facе to the corresponding areas. The pond is a very clever map of the whole island.Parsons answered quite correctly, but to make the answer more complete: #THE WITNESS ENVIRONMENTAL PUZZLES FULL#I know The Witness didn’t get the acclaim and attention of Braid, but it’s still a remarkable achievement of design and a game I’ll return to again in the future.įor more on The Witness, read our full review. Not just in terms of finding solutions to panels (though I for one certainly needed help from time to time) but to see secret endings, screenshots of interesting details, and share theories about what it all might mean. The Witness was a great game to play with someone sitting next to you-provided you work well together-and it was especially fun to see what other players had discovered online. The discovery of the shadows caused by some branches on a wall, or sunlight through a windowframe, or interesting etchings on a rock, or a scene in a clearing that comes into view from a certain angle-there are so many brilliant little details to look for and find that don’t involve solving puzzles at all. You can also say the hell with puzzles for a while! Simply stroll around and enjoy the scenery, which itself is littered with amazing detail that don’t involve puzzles at all. The puzzles themselves are simple enough, but the feeling of accomplishment The Witness’ evokes from exploring its world and slowly learning how those puzzles work is what truly sets it apart from other games. But the island’s brilliance goes beyond visuals, as it’s been crafted to guide you through the game and teach you everything you need to know without ever saying a word. Its vibrant colors and perfectly reflective water is a wonderful contrast to the darker settings of most modern games, especially when compared to similar first-person puzzlers like Portal or The Talos Principle. ![]() Tom Marks: The island itself is the most impressive part of The Witness for me. ![]() It’s breathtakingly brilliant, and shows how well designed The Witness is, not just in terms of its puzzles but in every boulder, path, tree, and hill. #THE WITNESS ENVIRONMENTAL PUZZLES HOW TO#Best of all, once you begin to see these environmental puzzles, you’ve already been taught how to solve them by the panels you’ve been tracing designs on all along. Some I passed dozens of times without ever seeing them until I happened to stand in just the right spot and peered at just the right angle, and then suddenly it was clear as day. They’re etched into mountainsides, formed by tree branches and shrubs, looped around staircases and paths, in the shadows, in the reflections of the water, and even in the clouds. Beyond the linked flat puzzle panels, there are patterns in The Witness. #THE WITNESS ENVIRONMENTAL PUZZLES SERIES#Chris Livingston: The most wonderful moment in The Witness came when I realized, after several hours of playing, that I wasn’t simply standing in front of a series of puzzles but actually standing in a series of puzzles crafted from the island itself. ![]()
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